The reality is that when pirates are offering a better user experience than you are, your business model is broken - and rather than punishing your loyal customers, or whinging to national governments in the hope that they'll cover your backside with unpopular, civil liberties-infringing legislation, you need to fix your business model. Or find a new job.
The second article points out that piracy is never the sole reason (or even a big reason) a game sells poorly; it points out how many games today sell quite well despite lacking any form of copy protection.
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